Gen Con’s “DM of the Year” goes to David Stark!

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Man, I wish I had more time at Gen Con – and not just for the very limited-edition swag that the Adventurers League admins managed to hide in their luggage (seriously; just ask Robert about his airline story sometime).  One of the main reasons that I wanted more time at Gen Con this year was to get to know David “Oak” Stark a bit better.

 

WP_20140816_015This is David.

Why should you know who David is?  Because David is the winner of the very first “DM of the Year” award, thanks to Wizards of the Coast and Baldman Games.

As an all-around good guy (I checked, his tables loved him and I even made him run in circles during the Saturday night Corruption in Kryptgarden special adventure), David proved himself to be an awesome DM amidst a sea of incredibly talented folks – including a fair number of DMs that I look up to myself!

The blue box that he’s holding isn’t a TARDIS, but rather a crystal d20 with some special messages inscribed on it.  I don’t want to ruin the surprise of it, but suffice it to say that it’s equal parts sappy and respectful.

When I reached out to David for some comments, he was kind enough to respond with these words:

“I am David “Oak” Stark. I Live in Oklahoma City where I am actively involved at my FLGS with Encounters. 
I also wanted to say thanks to all of you for giving me an incredible weekend. If not for the hard work all of you put forward, it would have been impossible to win that award.”
Congratulations, David!  Keep up the hard work and please accept the gratitude of Adventurers League admin staff!
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(Robert Adducci, David “Oak” Stark, and me)

 

Regional Coordinators Announced

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We’ve assembled our party, before you stands the Regional Coordinator team for the D&D Adventurers League! We’ll be adding RC bios and information on how to get a hold of them soon. For now, if you see them online or at GenCon congratulate them.

Thank you to everyone who applied the decisions were tough and we have put together a great team. If you weren’t chosen, fret not, the RC’s will need a good support staff and more local coordinator help. They’ll be in touch. Continue reading

Frequently Asked Questions for 8/8/14

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With  the release of the D&D Adventurers League Player’s Guide there have been plenty of questions, here are a few answers to those questions:

How much Renown and Downtime do characters gain for each Part of the Starter Set adventure, Lost Mine of Phandelver?

In Lost Mine of Phandelver each Part is equivalent to the Episodes from Hoard of the Dragon Queen, thus each Part that is completed rewards characters with 1 Renown point for their faction and 10 Downtime Days.

How do DMs log rewards for running games and then apply those rewards to their PCs?

DMs fill out a D&D Adventurers League Logsheet as if they were the player and they fill in the store organizers DCI# as the DM with notes of what adventure they ran. DM rewards include downtime and experience only, no gold or renown.

How do DMs handle characters who have started D&D Encounters and want to play a D&D Expeditions game but have not finished an Episode/Part of Lost Mine of Phandelver or D&D Encounters.:

Players recieve XP/gold, etc as normal for each session, but do not recieve the episode/part rewards, Renown/Downtime.

Hoard of the Dragon Queen online supplement

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DnD_HOD_300x300 The Hoard of the Dragon Queen online supplement has been released!

Fight the war against draconic oppression in this adventure for the world’s greatest roleplaying game.

In an audacious bid for power, the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together in the fight against the cult. Never before has the need for heroes been so desperate.

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Dispelling Shadows

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The D&D Adventurers League (DnDAL) is starting up in earnest at Gen Con 2014, and it’s doing so with an interesting mix of ideas carefully crafted to enrapture a new crop of gamers while reusing some comforting old familiars for those that have participated in the Organized Play campaigns of the past. I was one of the people asked to write one of the adventures for the premier of the campaign (Shadows Over the Moonsea). This occurred before I was later asked to take up the mantle of Associate Resource Manager, so I have had the opportunity to see the campaign take shape from multiple angles before many in the public had the chance to see it. I thought it might be interesting to tell you what happens behind the scenes in order to prepare an adventure for the DnDAL. Continue reading

Regional Coordinators for D&D Adventurers League

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THE RC APPLICATION FORM HAS BEEN CLOSED

What is the D&D tabletop RPG without players and DM’s? The game needs people to bring it to life and the D&D Adventurers League needs the same thing! We need your help to bring the D&D Adventurers League experience to new players and old alike. Read the details then fill out the form below to apply. Applications will be open until Thursday August 7th at 11:59pm. Those chosen will be notified on Monday August 11th, just in time for GenCon! Continue reading

D&D Adventurers League Player’s Guide

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Today we’ve released the D&D Adventurer’s League Player’s Guide. It has all the information you need to get started playing in D&D Organized Play.

The D&D Adventurers League Player’s Guide is a comprehensive guide to all the rules used for official games. In addition to player-focused rules, it contains important information for Dungeon Masters and organizers. It contains special rules for playing Dungeons & Dragons in the official campaign. When there are differences between the rules and guidelines here and in other sources, the rules here take precedence for D&D Adventurers League play. This guide is divided up into three parts:

  • Part 1 is about creating and advancing a character. It covers what rules are allowed for characters and how to advance characters after playing adventures.
  • Part 2 is about the campaign structure for the D&D Adventurers League. It covers the different play programs, what kinds of adventures are available, and special rules for running and organizing D&D Adventurers League events.
  • Part 3 contains resources and other information that you might find handy. It also contains a list of frequently asked questions.

D&D Adventurers League Player’s Guide (Version 1.0)

D&D Adventurers League Player’s Guide V1.0 (Printer Friendly)

 

Delving in Phlan

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What could be better than the start of a new D&D campaign? How about a new D&D campaign at the start of a new edition of the game!

GenCon 2014 will see the launch of an integral part of the Wizard of the Coast’s Organized Play program: D&D Expeditions. For those hip to the lingo of Organized Play, D&D Expeditions is analogous to the many Living campaigns of D&D’s past. While there are other parts of the D&D Adventurer’s League, D&D Expeditions will highlight and carry forward the public-play campaign. These Expedition adventures will form the crux of a thread of the campaign that takes place in the Moonsea area of the Forgotten Realms, letting players have more agency in what happens in the story of the area as a whole. Will Phlan survive the Tyranny of Dragons, or will the oft-doomed city again become a burning heap of rubble? That will be decided by the players in this world-wide campaign. Individual heroes will be called out, making a name for themselves in the storied history of the Realms. Continue reading