SPOTLIGHT: N&N ADVENTURING COMPANY

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A Different Take On Your Friendly Local Gaming Store

A friend of mine, Anthony Nigito, wanted to build a membership-fee based D&D social club years , but after building the space for it, he was unable to open it. When the Gambit closed, he asked me to come to the space and run D&D for the Gambit’s RPG community so it would have a new home.

Given the chance to start fresh, we decided to do things a little differently. The traditional FLGS model, which I’d done for 7 years, let people play for free, hoping they’d buy products to make up costs, wouldn’t work. Due to other restrictions, we only wanted to open two days a week: Wednesday nights (for Encounters) and Sunday from 11AM-11PM (to run two slots of for D&D Adventurers League Expeditions).

Instead, we decided to provide and sell the one thing that couldn’t be bought online cheaper—community.

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Inviting League Admins and RCs to Conventions and Events

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This article expands upon a subject mentioned in The D&D Adventurers League Convention Organizer’s Survival Guide Part 2: Convention Activities.

Fai Chen banner - glyphs - whiteThe D&D Adventurers League has a number of Admins and Regional Coordinators (RCs) who can offer special content or events to augment your convention, game day, or special event. Two common offerings are the DDAO “Author Only” adventures which League Admins can run, and Fai Chen’s Fantastical Faire (magic item trading post) which both League Admins and RCs can run.  Invitees may also DM adventures, run seminars (such as How-to-DM workshops, industry Q&As, League Q&As, State of the League seminars, etc.), and participate or volunteer in other capacities. Continue reading

Curse of Strahd Adventures

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Wizards of the Coast has announced the new D&D Adventurers League storyline, Curse of Strahd. The D&D Adventurers League has also announced some details in advance of the season.


Curse of Strahd Adventures

Available in March 2016


D&D Adventurers League Modules

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February Premieres

March Premieres

April Premieres

May Premieres

June Premiers

Convention Exclusive

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Are the D&D Organized Play Changes Good for Your Store?

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Are the D&D Organized Play Changes Good for Your Store?

As I’m sure we’re all aware at this point, Wizards of the Coast recently announced that they are planning to make some significant changes to D&D Organized Play. These changes have lots of store owners, managers, and group leaders worried. They’re wondering what might become of the groups and game nights they’ve helped to grow over the past five years. Are these changes any good for them?

For Battleground Games & Hobbies (locations in Plainville MA and Abington MA), we are convinced the answer is yes! Continue reading

D&D Adventurers League Author Only Adventures

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We (the Admins and Wizards of the Coast) want to encourage conventions and even stores to invite Admins, Regional Coordinators, and Local Coordinators to their games so we can meet you, share promo goodies, and generally help build community. Some of the things we’ve done to help increase the value of having a campaign staffer show up were special certs, the various limited promo goodies like dice or buttons, and also Fai Chen’s Fantastical Faire (trading post).

WinterFantasy_SnowyLogo-4C-300dpiFor Winter Fantasy we are experimenting with another idea: author exclusive adventures. These are adventures written by one of the six D&D Adventurers League Admins or Wizards of the Coast D&D staff member, and can only be run by the person that wrote them. They are very special and unique experiences. They are not specifically tied to a season’s theme and are more “evergreen.” The level spread, treasure, xp, plot, etc… are all up to that author. They are generally four hours in length. At the moment only the six Admins and Wizards staff can do this, but if it works, we might spread it to Regional Coordinators, Local Coordinators, or maybe even DMs that prove themselves in some manner. Note this is a trial program and we have no specific timeline as to how soon you could do this yourself. We are going to try the idea at Winter Fantasy and GaryCon and then talk about how it went.

We want to know your opinion on this idea and have a few questions for you at the end of the article, but for now, delve into the adventure blurbs for the DDAO (D&D Author Only) adventures.

 

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“Admins” – Image by Frank Foulis

DDAO-1 Window to the Past: by Alan Patrick – When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that can only whisper about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers. A four hour adventure for levels 5-10, 11-16, or 17-20. At Winter Fantasy

DDAO-2 One Night in Luskan: by Bill Benham – Action! Adventure! Debauchery! Pirates! All this and more can be found in Luskan, City of Sails. Do you have what it takes to survive in this den of larceny and vice? Fame, wealth, and even a chance to do something good await! A four hour adventure for levels 1-4, 5-10, or 11-16. At Winter Fantasy

DDAO-3 The Taming of Elisande: by Greg Marks – The mystery of Elisande has finally been revealed. Potentially a powerful weapon that could alter the balance of power in the Moonsea, you’ve been asked to accompany her as she journeys into the Bloodstone Lands. Will you be able to sway her to way of your thinking? A four hour adventure for levels 1-4, 5-10, or 11-16. At Winter Fantasy & GaryCon

DDAO-4 Halruaa Rising: by Robert Adducci – The magical folk of Halruaa have returned to Faerûn after nearly 100 years. With their magical airships they reach out to countries and city-states across the Sword Coast with offers of friendship, but is that truly what they seek? Can you unravel the mysterious ways of the Halruaans or will you succumb to their arcane might? A four hour adventure for levels 1-4, 5-10, or 11-16. At Winter Fantasy & GenghisCon

DDAO-5 The Space Between the Spaces: by Travis Woodall – That which is lost can often be found, provided that you know where to look. Not too long ago, a young priestess of Kelemvor was betrayed and joined her deity in death. Her allies come to you seeking to retrieve her body so that she can continue to serve in life. This may be easier said than done, however, as doing so may require you to slip into the spaces between the spaces–a feat that few can claim to have accomplished. A four hour adventure for levels 11-16. At Winter Fantasy

DDAO-06 TBA (Mike Mearls) At Winter Fantasy and GaryCon

DDAO-07 Holocaust Pursuit (Chris Lindsay) The Book of Vile Darkness has been stolen from beneath the library at Candlekeep, and though the monks have chased the thief all the way to Waterdeep, they’re ill-equipped to delve into Undermountain where they suspect foul play most apocalyptic. At Winter Fantasy and GaryCon

DDAO-08 TBA (Chris Perkins) At GaryCon

Now that you’ve had a chance to read the blurbs we have a few questions for you. Please reply in the comments:

1) Is this a good/bad idea? Be specific. Be polite. Provide reasons.

2) How likely are you to invite an Admin or Wizards Staff who can bring this adventure to your event, assuming there is some cost? (Admins are not being paid to write this adventure. We are doing it to give out more content and because we want to give you value if you bring us out. That said, we can’t afford to pay to fly all over the country to come to your con. None of us are wealthy.)

3) How likely does this make you want to come to a convention or store that has one of these adventures at their event?

4) Assuming we eventually retired the adventure and released it to the public, what is the right timeline for that? (Note its not tied to a season and writing them for free is not something we have tons of time for, so think in terms of multiples of years.)

Upcoming adventures for “Curse of Strahd”

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Cos Logo Dark TexturePeople are all a-twitter for details about the upcoming details for the D&D Adventurers League – Curse of Strahd storyline.  We can’t spoil all the details yet, but you can sink your teeth into the following juicy bits…

New adventures are coming, and soon.  Neither vampire nor werewolf nor snow nor cling of mist stays our designers from the expedient execution of their plans. (my apologies to the wonderful folks at the USPS, but it was just such a great opportunity)

We’re launching DDEX4-01: Suits of the Mist at Winter Fantasy, but you’ll have to get past DDEP4: Reclamation of Phlan first.  The first steps into the demiplane of dread can and should only be had once your world is saved (or not, depending on how your table in the Epic fares!).

Adventure opportunities into the mists are abundant, and will take you into April of 2016:

  • DDEX4-01: Suits of the Mists, by Shawn Merwin (levels 1-2, balanced for level 1)
  • DDEX4-02: The Beast, by Alan Patrick (levels 1-4, balanced for level 2)
  • DDEX4-03: The Hangman, by Jerry LeNeave (levels 1-4, balanced for level 3)
  • DDEX4-04: The Marionette, by Robert Alaniz (level 1-4, balanced for level 4)
  • DDEX4-05: The Esper, by Ron Lundeen (level 1-4, balanced for level 4)
  • DDEX4-06: The Ghost, by Ken Hart (level 1-4, balanced for level 4)

What’s that, dear reader?  “That’s only six adventures in Barovia!” or was it “I am level five, where are my adventures?” or perhaps even “I don’t think that I like scary things that go bump in the night; I would prefer to stay in the Forgotten Realms”? “I want more story details!”?

  • Curse of Strahd releases March 15th (or March 4th for North American WPN stores); this hardcover adventure provides play options for levels 1-10
  • Adventures for levels 5-10 will be available after those listed above
  • You can always hit up www.dmsguild.com for official D&D Adventurers League adventures that you may have missed
  • We’re going to be light on posting the blurbs for these adventures for now… as this is a tightly-themed season we are trying to keep the spoilers to a minimum

Lastly… have you seen the incredible tarokka deck that our friends at Gale Force 9 put together?

Moonsea Mists

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Season 4 opens for the D&D Adventurers League with an unusually cold winter seizing the Moonsea region. As the displaced of Phlan march with their allies to retake their home from Vorgansharax, the Maimed Virulence, strange mists and even stranger events are rising. It is cold, dark, and you have the feeling something just out of sight is watching you with hungry interest.

Today Wizards of the Coast announced that the next storyline season and hardcover adventure is called Curse of Strahd and will take adventurers to the land of Barovia.

What does the Curse of Strahd mean for the D&D Adventurers league?

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Changes to the D&D Adventurers League

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Today, Wizards of the Coast announced some changes to the D&D Adventurers League program. You can read the entire announcement on the Wizards website.

Here’s a summary of the changes as well as some additional information about some of the repercussions:

  • Starting with season 4 all D&D Adventurers League adventures will be exclusively distributed ,for purchase, through the DMs Guild website and will be available to everyone for play in the official D&D Adventurers League campaign. Starting immediately games will no longer be limited to public or streaming play. Play in the privacy of your own home.
  • The hosting of the D&D Adventurers League modules on this website will end with the end of the Rage of Demons campaign.
  • Not all content on the DMsGuild is D&D Adventurers League legal, legal content will have the D&D Adventurers League logo on it.
  • The admins are working on if and how community content would become D&D Adventurers League legal.
  • Conventions that are awarded Premier Adventures will be given complimentary copies of the adventure they’re premiering as well as the usual convention support package.
  • The terms Expeditions and Encounter are being retired.
  • The Epics are still convention specials and will NOT be available on the DMsGuild.
  • Any organizer (including stores and conventions) can download a D&D Adventurers League Organizer kit, which will include character sheets, player’s guides, table tents, as well as custom campaign information, for free from the DMsGuild site.
  • We are working on having magic item certs still be limited to in-store and convention play. More on that, as it develops.
  • New D&D Adventurers League designers will likely be asked to design for the League based on adventures they’ve posted to the DMsGuild.
  • All future D&D Adventurers League adventure designers will be paid exclusively through the sales of their adventures on the DMsGuild site with no cap for those payments.
  • Fai Chen’s Fantastical Faire will still be offered to conventions and game-days that invite an admin or RC.

Still have questions? Mike Mearls and Chris Lindsay will be answering your questions in a Reddit AMA tomorrow (Friday January 15th) at 10am PST.

Dungeon Masters Guild

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Wizards of the Coast has announced the Dungeon Masters Guild: There’s a new way to buy and share D&D adventures. With the Dungeon Master’s Guild, you’ll be able to self-publish material set in the Forgotten Realms using monsters, spells, characters, and locations.

You can read more in the announcement article on the Wizards website or visit the Dungeon Masters Guild website directly.

The DMsGuild and the D&D Adventurers League

Wizards’ announcement today of Dungeon Masters Guild is exciting and will offer D&D players around the world more opportunities to play the game we all love. It also likely left you with a lot of questions about how this will impact your online, home, store, and convention based D&D Adventurers League games. In the coming days there will be further clarifications from Wizards about how Dungeon Masters Guild works with the D&D Adventurers League and what you can expect with adventures for season 4.

They’ve also announced the return of the SRD and OGL.

Got more questions? Be sure to check out the Reddit AMA with Mike Mearls and Chris Lindsay on Friday, January 15th starting at 10am PT