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Inviting League Admins and D&D Team Members to Conventions and Events
Feb03

Inviting League Admins and D&D Team Members to Conventions and Events

This article expands upon a subject mentioned in The D&D Adventurers League Convention Organizer’s Survival Guide Part 2: Convention Activities. The D&D Adventurers League has a number of Admins and Wizards of the Coast D&D team member swho can offer special content or events to augment your convention, game day, or special event. Two common offerings are the DDAO “Author Only” adventures, and Fai Chen’s Fantastical Faire...

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The D&D Adventurers League Convention Organizer’s Survival Guide Part 3:  Scheduling Adventurers League Games
Dec02

The D&D Adventurers League Convention Organizer’s Survival Guide Part 3: Scheduling Adventurers League Games

(The first part of this series is Part 1: The Convention-Store Relationship. The second part is Part 2: Convention Activities.) One of the main challenges in organizing D&D Adventurers League games at a convention is determining your schedule of games. Keeping the following factors in mind can help make your convention a success. Session Format Your convention’s days and venue hours will determine how many sessions (also...

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The D&D Adventurers League Convention Organizer’s Survival Guide Part 2:  Convention Activities
Nov12

The D&D Adventurers League Convention Organizer’s Survival Guide Part 2: Convention Activities

(The first part of this series is Part 1: The Convention-Store Relationship.) Part of the challenge in organizing a convention is to provide a different experience than players can get at their local stores. The following activities can help make your convention a fun and unique event. Put Up Banners or Posters Wizards of the Coast provides free high quality artwork on its Digital Marketing Assets page. Even some simple 8 1/2″ X...

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Master, Dungeon Master #15
Sep28

Master, Dungeon Master #15

15#: Princes of the Apocalypse, part #6 In this article I am going to cover the last four sessions of Princes of the Apocalypse that Twenty Sided Store ran for D&D Encounters. The goal for the season finale was to wrap up the events on the surface of the Desserin Valley before delving below to the Dwarven stronghold of Tyr-Besil. I wanted to create a build up to a conclusion that give my players accomplishment and resolution in...

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Master Dungeon Master #14
Aug15

Master Dungeon Master #14

14#: Princes of the Apocalypse, part 5 In this article I will cover Twenty Sided Store’s D&D Encounters Sessions 8 and 9. If you are reading for the first time, you may want to start with Sessions 1and 2 in article #10: Princes of the Apocalypse, part 1 to follow along in consecutive order. You can also check out my earlier posts by visiting my article page, Master Dungeon Master. Intro At this point we are halfway through...

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A DM’s Guide to Treasure
Jul28

A DM’s Guide to Treasure

Treasure is one of the biggest incentives a Dungeon Master can dangle out there in front of the party, the lure of gold and gems being irresistible to adventurers. But in addition to drawing your party into the next dungeon deep, or cavern old, gold and treasure can prove to be a very versatile tool for a Dungeon Master. Today, we will discuss what your gold can get you in D&D Adventurers League play, and how a Dungeon Master...

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