The D&D Adventurers League Convention Organizer’s Survival Guide Part 3: Scheduling Adventurers League Games
(The first part of this series is Part 1: The Convention-Store Relationship. The second part is Part 2: Convention Activities.) One of the main challenges in organizing D&D Adventurers League games at a convention is determining your schedule of games. Keeping the following factors in mind can help make your convention a success. Session Format Your convention’s days and venue hours will determine how many sessions (also...
The D&D Adventurers League Convention Organizer’s Survival Guide Part 2: Convention Activities
(The first part of this series is Part 1: The Convention-Store Relationship.) Part of the challenge in organizing a convention is to provide a different experience than players can get at their local stores. The following activities can help make your convention a fun and unique event. Put Up Banners or Posters Wizards of the Coast provides free high quality artwork on its Digital Marketing Assets page. Even some simple 8 1/2″ X...
Master, Dungeon Master #15
15#: Princes of the Apocalypse, part #6 In this article I am going to cover the last four sessions of Princes of the Apocalypse that Twenty Sided Store ran for D&D Encounters. The goal for the season finale was to wrap up the events on the surface of the Desserin Valley before delving below to the Dwarven stronghold of Tyr-Besil. I wanted to create a build up to a conclusion that give my players accomplishment and resolution in...
Master Dungeon Master #14
14#: Princes of the Apocalypse, part 5 In this article I will cover Twenty Sided Store’s D&D Encounters Sessions 8 and 9. If you are reading for the first time, you may want to start with Sessions 1and 2 in article #10: Princes of the Apocalypse, part 1 to follow along in consecutive order. You can also check out my earlier posts by visiting my article page, Master Dungeon Master. Intro At this point we are halfway through...
A DM’s Guide to Treasure
Treasure is one of the biggest incentives a Dungeon Master can dangle out there in front of the party, the lure of gold and gems being irresistible to adventurers. But in addition to drawing your party into the next dungeon deep, or cavern old, gold and treasure can prove to be a very versatile tool for a Dungeon Master. Today, we will discuss what your gold can get you in D&D Adventurers League play, and how a Dungeon Master...
Mise en place
A French term mainly used in the culinary trade, it means “putting in place”. It refers to the practice of having everything one needs for a work space in a kitchen, organized and arranged to be most effective and efficient. I use this practice all the time in my life as a chef, and I feel it can be applied to the area behind a DM’s screen as well. For D&D purposes I include the items that a DM needs to bring to...