As we gear up for Season 9, the Admin team is revising and updating some of the League’s core documentation. Today we’re presenting draft versions of the S9 AL Player’s Guide and AL Dungeon Master’s Guide here for the community’s review.
In about two weeks, we’ll be sharing a survey link where the community can make their opinions on the ALPG and ALDMG updates known. Chris Lindsay and the AL Admin team will review survey feedback for corrections and small adjustments.
Highlights to the changes include:
Monetary Rewards. Your character keeps an equal share of whatever treasure your group found during the session up to the session’s gp cap; anything in excess of the gp cap is lost. The gp cap is determined by multiplying the number of treasure checkpoints you earned at the end of the session by the multiplier for your character’s tier (see table, below). For example, if a 3rd level character’s share of the gp found by the group is 150 gp, and they earned four treasure checkpoints for the session, the character would keep 100 gp (4 checkpoints x 25 gp per checkpoint); the remaining 50 gp is lost. Any treasure found during a session can’t be spent until the session ends and the gp cap has been applied.
Seasonality. All Adventurers League characters have a designated season. Characters that existed prior to Season 9 are “Legacy” characters — belonging inclusively to Seasons 1 through 8. New characters created after the onset of Season 9 are either a Season 9 character or a Legacy character.
Legacy characters may play all Adventurers League content, and will receive full checkpoints, story awards and magic item unlocks from Season 1-8 adventures, CCC modules, and any season-agnostic content, including Ghosts of Saltmarsh, Dreams of the Red Wizards, and “Season 0” adventures. Legacy characters may play Season 9 material and will receive full checkpoints but will not unlock magic items or receive story awards.
Season 9 characters may play all Adventurers League content, and will receive full checkpoints, story awards and magic item unlocks from Season 9 adventures, CCC modules, and any season-agnostic content, including Ghosts of Saltmarsh, Dreams of the Red Wizards, and “Season 0” adventures. Season 9 characters may play Season 1-8 material and will receive full checkpoints but will not unlock magic items or receive story awards.
We’ll have more information on the Season 9 changes and answers to many of your questions in the coming weeks! Stay tuned!
Amy lives outside of Philadelphia with her favorite DM and their adorable catastrophe of a dog.