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Season 9 ALPG & ALDMG Preview

Hello, adventurers!

As we gear up for Season 9, the Admin team is revising and updating some of the League’s core documentation. Today we’re presenting draft versions of the S9 AL Player’s Guide and AL Dungeon Master’s Guide here for the community’s review.

In about two weeks, we’ll be sharing a survey link where the community can make their opinions on the ALPG and ALDMG updates known. Chris Lindsay and the AL Admin team will review survey feedback for corrections and small adjustments.

Highlights to the changes include:

Monetary Rewards. Your character keeps an equal share of whatever treasure your group found during the session up to the session’s gp cap; anything in excess of the gp cap is lost. The gp cap is determined by multiplying the number of treasure checkpoints you earned at the end of the session by the multiplier for your character’s tier (see table, below). For example, if a 3rd level character’s share of the gp found by the group is 150 gp, and they earned four treasure checkpoints for the session, the character would keep 100 gp (4 checkpoints x 25 gp per checkpoint); the remaining 50 gp is lost. Any treasure found during a session can’t be spent until the session ends and the gp cap has been applied.

Seasonality. All Adventurers League characters have a designated season. Characters that existed prior to Season 9 are “Legacy” characters — belonging inclusively to Seasons 1 through 8. New characters created after the onset of Season 9 are either a Season 9 character or a Legacy character.

Legacy characters may play all Adventurers League content, and will receive full checkpoints, story awards and magic item unlocks from Season 1-8 adventures, CCC modules, and any season-agnostic content, including Ghosts of Saltmarsh, Dreams of the Red Wizards, and “Season 0” adventures. Legacy characters may play Season 9 material and will receive full checkpoints but will not unlock magic items or receive story awards.

Season 9 characters may play all Adventurers League content, and will receive full checkpoints, story awards and magic item unlocks from Season 9 adventures, CCC modules, and any season-agnostic content, including Ghosts of Saltmarsh, Dreams of the Red Wizards, and “Season 0” adventures. Season 9 characters may play Season 1-8 material and will receive full checkpoints but will not unlock magic items or receive story awards.

We’ll have more information on the Season 9 changes and answers to many of your questions in the coming weeks! Stay tuned!

Amy Lynn Dzura

Community Manager at D&D Adventurers League
Amy is an obsessive baker and avid gamer who thrives when herding cats and answering their questions. She wants all gamers, new and veteran, to feel welcome at their tables and works to promote inclusivity and safe spaces in the gaming communities.
Amy lives outside of Philadelphia with her favorite DM and their adorable catastrophe of a dog.
Amy Lynn Dzura

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Author: Amy Lynn Dzura

Amy is an obsessive baker and avid gamer who thrives when herding cats and answering their questions. She wants all gamers, new and veteran, to feel welcome at their tables and works to promote inclusivity and safe spaces in the gaming communities. Amy lives outside of Philadelphia with her favorite DM and their adorable catastrophe of a dog.

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1 Comment

  1. So….now we are heading into season 9…..and the chart above looks great and all….but….it seems that all the comments that have been made over the past year about gold and how badly it has been nerfed seems to have fallen on deaf ears. With your example, the gold you get might go up a little…but then again not by much and we still have the expenditures for armor (for fighters) and spell components (for casters) and for scribing spells into your spellbooks (for some casters).

    You have explained “seasonality” a bit better and that is appreciated but it seems like you are trying to get to where people just create new characters every season. If that is your goal, just say so. It seems like you are trying to phase it in with the “legacy” characters. Still not too sure on how GMs can get credit for modules and be able to get magic item unlocks since you do not allow them the unlocks from modules they run but guessing that is under the yearly GM credits for what you run (never has been that great).

    Finally, I am not sure if anyone else has stopped doing it but our groups no longer fill out sign in sheets. We discovered that they did ABSOLUTELY NOTHING for Adventure League people so it just became a waste of time. I think this was a real shame. Would have been nice if they had gone back to giving out folders or some sort of reward that the stores can pass on to the AL players. The folders in the beginning were nice and would even consider buying them if we could give them out to judges who run mods. We get it….Magic brings in more money than AD&D and Adventure League but do not use us just to beef up numbers for magic and rewards for magic.

    Best of luck but expect the backlash to start soon. Sorry, but it is inevitable

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