If you are involved with a public gaming club such as a school club, a library club, military base, or any other public club, there are two ways to get involved with the D&D Adventurers League.
First, you can run any of the published adventures as official D&D Adventurers League adventures. Run the games just like you would a home game in the League. This option requires very little work as you just purchase the adventures and run them according to the League’s rules
If you’d like to run the D&D Adventurers League modules, your club DMs should go to the Dungeon Masters Guild and download the needed adventures. From there they can run the adventures according to the D&D Adventurers League Player’s Guide and as long as the players record their rewards on logsheets their characters are transferable to any D&D Adventurers League game, anywhere in the world.
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