It is a city of political machinations, double-dealings, and secrets. It is a city of intrigue and plots and secret midnight transactions. It is a city of trade, and commerce, and discovery.
It is not a city of safe respite… it is a city of danger. Where will adventure take you?
And that, dear readers, is what brings us to the purpose of today’s post:
WE’RE GOING TO MULMASTER!
The city of Mulmaster revels in its new found freedom now that it has thrown off the protection and watchful eyes of the Zhentarim. Situated on the southeast side of the Moonsea, this old city has been privy to many complex and important historical events. The dwarves have long recognized its importance as a trading port, the Zhentarim have desired its strategic location, the Red Wizards of Thay have maintained a presence here for centuries, and now there are stirrings of new discord among the deities of the wild: Talos and Umberlee, Mielikki and Silvanus. Something vile is brewing, dark and chaotic, within the Moonsea.
Something is not right in the world, and when the gods send out a call for help… well, we wouldn’t be adventurers if we didn’t answer the call now would we?
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