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[UPDATED!] Storm King’s Thunder PG and DMG

Today is the day! The new Storm King’s Thunder D&D Adventurers League Player’s Guide and Dungeon Master’s Guide is released into the wild.

Both of these guides hold some major changes for the League as summarized below. Please be aware that these changes are not effective until the start of the next season, August 26th, 2016.

New updates from August 19th are in red.


AL-PG5.1aD&D Adventurers League Player’s Guide V5.1

D&D Adventurers League Dungeons Master’s Guide V2.1

Blank character sheet for Storm King’s Thunder

#DMQuests for Storm King’s Thunder

Summary of Changes:

1) To enable an easier adoption of the D&D Adventurers League we’re drastically shortening the ALPG, the current document is 8 pages. The ALDMG is also trimmed and comes out at 9 pages. Some info has moved to the ALDMG from the PG. Some of the other needed info (like Faction Downtime will be separate documents or online)

2) We’re eliminating the concept of Story Origins since that concept never really saw fruition. However, we’re still keeping the PH+1 book concept. (see #7 for more information)

3) Trading of magic items will no longer be tied to certs, anyone can trade their items with a log entry. Same rarity still required. Each character involved in the trade must spend 15 downtime days.

4) Restrictions on monster sources for class features and spells has been removed. ie: any normally eligible monster from the Monster Manual can be used for animal companions, spells, and other class features. (remember that some spells and effects do require DM adjudication!)

5) DMs can now add thematically appropriate monsters to encounters in order to adjust the difficulty. We expect this to primarily be used in the hardcover adventures.

6) Disintegration stinks, we get it. The faction leaders have added resurrection and true resurrection to the spellcasting services list. Be advised that there are steep gold piece and downtime requirements for these spells!

7) Backgrounds are NOT part of the “PHB + 1” rule. This means that you can use the PHB and one additional rulebook (see “Steps 1 & 2: Choosing a Race and Class” in the Adventurers League Player’s Guide) for your character options, but your background can be chosen from a third D&D Adventurers League-approved source, such as Curse of Strahd, Hoard of the Dragon Queen, and so on. You can also customize your background as per the rules in the Player’s Handbook!


updated on August 19th, 2016

Robert Adducci
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Robert Adducci

Adventurers League Community Manager at Wizards of the Coast
Robert Adducci is an RPG community organizer and helps out games stores and conventions in the Denver area with social media and community management. He is a die-hard Dark Sun fan and the founder of the Burnt World of Athas website (Athas.org). Robert was born in the deserts of Athas, aka Phoenix, AZ, but now lives in the cool climate of Colorado with his wife, two little adventurer, and two animal companions.
Robert Adducci
Follow me

Author: Robert Adducci

Robert Adducci is an RPG community organizer and helps out games stores and conventions in the Denver area with social media and community management. He is a die-hard Dark Sun fan and the founder of the Burnt World of Athas website (Athas.org). Robert was born in the deserts of Athas, aka Phoenix, AZ, but now lives in the cool climate of Colorado with his wife, two little adventurer, and two animal companions.

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4 Comments

  1. Very cool stuff! Animal Companions being opened up will be fun. But what I’m most excited by the fact that after Aug 26th Magic Item Certificates will no longer be required to trade magic items, even between your own characters. This will really help out IMHO. Very much looking forward to DMing the new adventures!

  2. This loosening of the strictures is interesting.

    The certificates thing has always stuck as we rarely have received them at conventions or games days (and I can’t get to instore play) and it means I won’t be as careful about choosing items when they come up in the future.

    With the release of monster sources means a great deal as it makes some of the spells for my druid go from useless to awesome. Just so I am clear, any beasts are available to wildshaping (subject to CR limits) and restriction of creatures able to be summoned has also been lifted.

    Looking forward to season 5!

  3. The changes for Magic Items is going to be really nice, but I am sad to not see anything new for Players. I have been starving waiting for new things to make my characters. I did see I could use the races from the new Volo’s Guide but the book does not come out until November which makes it almost useless for this season. I wish AL was opened up a little more or used as more of a base for D&D play, I feel like support is being removed as I see more and more people show up for our weekly games.

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